XML-metadata-based GLSL shader framework

SVN access

I decided to write updates more often to this page, not as often as to my blog, but anyway. (And since I am currently working as Wii-developer at a famous german studio, won't have too mucc time, either).

Anyway, I decided to make access to the source code more easier by posting the SVN URL address here:

. Make sure to check out the HEAD-repository for the newest updates.

By the way, my blog's address is www.kirin-fx.net/blog if you want to learn a little more about the one behind the KAGEfx-project.