XML-metadata-based GLSL shader framework

Late updates

It's been a while since I last updated the project blog, and the project as well, that is, but as you can see, this blog was successfully moved over to SourceForge

Since I'm very busy in my current job, all development of KAGEfx has come to a halt. But on the other hand, I'm about to launch another project that will integrate with (a newer version of) KAGEfx, so stay tuned.

In the meantime, if you want to fork/take over/collaborate on the project, please contact me through SourceForge so we can arrange this.

The project site itself is still running in the old version 3.1 of Pluxml. I'm testing version 5.0 at the moment. For the moment, the plan is to update to 5.1 once it's not in beta anymore, since this new version will support internationalization, meaning I won'T to go through the code and change the french expressions to english ones.