XML-metadata-based GLSL shader framework


I also put a small presentation about KAGEfx online. This is the PDF Version of the Powerpoint presentation I hold on my thesis' "Verteidigung".

The file is available for download here.

Sidenote: It's completely in German and published under the CC-BY-NC-ND-2.5 License.

Source code

The project's source code should be available as I write these lines.

There are 3 packages:

  • the SOURCE package, which contains all files needed to build the project yourself;
  • the BIN package which contains the executable files and DLLs in order to test the project;
  • the SDK package which contains only the headers, the lib files and the DLLs to create a project that links to KAGEfx.

All files within these packages are published in the terms of the GNU LGPL, in Creative Commons version. Please check the Creative Commons Deed and the LEGAL text for further details.

The files will also be available on sourceforge soon.

downloads - update 1

There is currently 1 download available: my diploma thesis. It is written in German, but it is still interesting.

The source code will be the next thing to be online, as soon as I have included the license.

Thesis, published under the terms of the CC-BY-NC-ND-license

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