XML-metadata-based GLSL shader framework

It ain't dead if it still budges

KageFX is not dead, yet.

I simply lost the password so I could not update the site during this time.

So what's new? KageFX has been completely rewritten from scratch and is still undergoing several changes. The actual version is 0.4, and is bound to offer much more flexibility than the initial release (0.1 and 0.2).

Hopefully, I will find some time to keep the updates coming and to make KageFX a much more standardized API for loading shaders with OpenGL.

Oh yeah, btw, I'm going to update the site to a newer version of Pluxml soon and move it to a faster server. I'm thinking of putting the site directly on the sourceforge server, instead of hosting it on my private free web space account.